Every phase below runs real engine code and real tool executions. The naive agent (V1) guesses instruments, fails, reflects, remembers, and updates its strategy — by V3 it solves everything with zero wasted calls, including tasks it has never seen.
Fresh session on the real benchmark. V1’s strategy is naive, so the first turns pick the wrong instrument; the loop reacts with evaluation, reflection, memory, and strategy deltas until the same task types succeed. Click a turn to see its full trace.
Real executions of the evolution benchmark, measured on instances. Cost is a modeled per-instrument charge attached to real call counts; latency is wall-clock time around each real call.
From the benchmark’s training phases: how tool selection shifts between phase A (early, decoy-heavy) and phase B (converged to the correct instrument), plus the live session’s memory and strategy state.
V1/V2/V3 measured on unseen instances — bundles the agent never executed during training. If the learned tool-use strategies transfer, later versions must solve novel instances with no retraining.
The actual per-call records recorded by the benchmark for one held-out scenario — first when the agent was naive (V1), then after both learning phases (V3).